If we want to send our character to the left wrap pipe now, all we have to do is to create another entrance that can go to the entrance with ID2 in Area 1. ĭue to this, we can easily identify an entrance:įor example: Area 1 - Entrance 2 = Left wrap pipe (of Area 1) To do this, we are going to give each entrance in an Area an Unique ID. Easy, no?īut how do we Identify an entrance? We want to send our characters to the correct one! All you need to do is to choose the last tab in the palette (the door) and right click at the place where you want to put the Entrance (just like you would do with Tiles and Sprites.
Reggie level editor additionaol textures how to#
The first thing you should know is how to create entrances. Pipes: The typical wrap pipe that can (sometimes) be entered.Įvery kind of Entrance has different uses, so let's just see them one by one! AerialX, megazig: Riivolution: Realtime Game Patcher: AerialX: RSSMii: Subscribe to RSS-Feeds and get Updates at the Wii-Messageboard. Wii which are required in order to use the Reggie Level Editor. Normal entrances: You character just stands there. Wii Level editor Treeki, Tempus: Reggie Dumper: This app will dump the files from New Super Mario Bros. The are some different kinds of entrances:
![reggie level editor additionaol textures reggie level editor additionaol textures](https://wwd.com/wp-content/uploads/2021/06/Facebook-Live-audio-rooms.jpg)
* But you can also go FROM entrances, going from one entrance to another. * It are places that you can go TO when entering an Area/Zone (aka it's the position where you character is placed when entering the Zone). The only thing that seems to be confusing here is that entrances have 2 purposes: (remember to make the zones at least 248 by 248 or else somethings to the edge of your zone might not show up) 8) You can create levels from scratch or edit Nintendos levels. This is something many people seem to have problems with, so let's see if we can help them )Įntrances are, like the name suggests, places where you can enter an Area. 7) Once you chose your tileset, zone and backgrounds you can start buiding your level.